Personal Dev Blog
2023
What is Raw Metal
Raw Metal is a high-stakes push-your-luck stealth-action game set in the same universe as the short film of the same title. The player will descend into the depths of a megacorporation mining facility with the goal of stealing valuable resources and equipment to make ends meet, and eventually using them to fight their way down to the HQ at the bottom level and shut down the facility altogether.
Team Crucible
-
Corrigan Owen
- Creative Director, Designer, Art Direction, Writing, Animation
-
Zachary Wilson
- Lead Programmer / Composer Programming, Mechanical Design, Music
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ME->Pavel Kozulya
- Lead Technical Artist, Asset creation - Modeling, Environment, Texturing, Rigging
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James Stokes
- Environment Artist/ Community manager
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Jordan Harshaw
Animator, Sound Designer/ Voice of Scav Gamma.
Dev Videos
Post-Release Dev Stream 3/29/24
WIP Build of Raw Metal as of 1/31/24
WIP Build of Raw Metal as of 11/27/23
WIP Build of Raw Metal as of 9/25/23
WIP Build of Raw Metal as of 6/30/23
Haven’t put an update in a while mostly because waiting on permission on what I can show. So a lot of gameplay mechanics have been updated or outright changed. We have been through a few expos showing off the game from local ROC game dev to Bostons Pax East. We have been taking the critics of those players into account but also not straying far from our vision of what the game is going to be. This build as shown here is part of an upcoming demo update coming to Steam in the upcoming months.
WIP Build of Raw Metal as of 9/25/22
This Build uses procedural levels with guards that can hear if you make too much noise with an indication circle of when you're spotted.
WIP Build of Raw Metal as of 2/29/24
WIP Build of Raw Metal as of 1/3/24
WIP Build of Raw Metal as of 10/30/23
Been pretty busy on development and other thing. So I’m going to update this section with the Team DEV Streams. Since I’m not 100% sure what I can show until release this should do on showing progress. There is more below.
WIP Build of Raw Metal as of 8/30/23
WIP Build of Raw Metal as of 9/13/22
WIP Build of Raw Metal as of 9/8/22
A New Shader system was created and added in mid-August with all new top-down stealth mechanics. With a working elevator.
WIP Build of Raw Metal as of 7/13/22
WIP Build of Raw Metal as of 12/4/22
This build contains a tutorial, gadgets, new guards, a revamped shadow and light system, VFX, and Dynamic Music with hand-made levels aligned with the gameplay envisioned by the team.
Character Re-Design WIP
Work on New Scav Re-Design
My personal work in the creation of the new Scav.
Scavenger New Texture Work
NEW VS. OLD
Guard New Texture Work
OLD.
NEW.
LORE Snip It:
The Scavenger is the protagonist of the game and the only playable character. He is a silent, cunning, aggressive character with immense willpower and fighting skill. He’s very rash and tends to dig too deep (pun intended) on his ventures. Making an enemy of Orpheus was hardly the first of his overambitious actions, and he seldom knows when to stop.
Gadgets
The utilities used in the games stealth and combat to give you the player an edge. Mostly Modeled by me Excluding the Crossbow and Launcher created by Corrigan Owen but fully Textured by me.
Taser
(CUT FROM GAME) Launcher
Trap
Concussion Grenade
Tear Drive
Noise Maker
Environment Models and Props
VFX WIP
My personal work in a VFX system for equipment Attacks.
Shock Effect
V1
V2
Arc V1
Impact Effects
Some Impact Effects I worked on for the game haven’t used the unity VFX graph before this project its been a fun learning experience.