Let’s make a Pokéball in Unreal

Over the weekend around Feb,26,2022 trying some new things in Unreal I created this environment inspired by the New Pokemon. This was a quick test to get a better understanding of the Unreal lighting system.

 Pokeball Sketchfab

“Base Model Wireframe”

“Base Mesh model created in Maya with Lambert textures”

“Textures done in substance painter”

Base Layout done in Maya to get the feel for what would be the final.

Final Render in Unreal.

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Unreal 5 Film proof of concept